Fandom: Stargate Atlantis
Characters/Pairings: Jeannie Miller, Teyla Emmagan, John Sheppard, Rodney McKay, Ronon Dex
Rating: Gen
Length: 5000-10,000 (best guess) - the individual postcards are mostly text-based, in different fonts, but it's too hard to add it all up. There are 8 or so sets of postcards/images, plus two longer narrative interludes.
Content Notes: Not all of the postcards or notes have text equivalents, so it's not fully accessible. Rodney at one point talks about a relationship he had at uni with an older woman he describes as a "sex addict".
Creator Links: Sholio on AO3, Sholio's own site
Themes: Siblings, Epistolary, Friendship, Family, Team as family, Unconventional format and style
Summary: (more notes than a summary) Contains spoilers for the Season 3 episode "McKay & Mrs. Miller". I might be taking a certain amount of liberty with the timeline; let's assume that a few months went by between "M&MM" and "Return".
This is a very image-intensive story. Illustrations and photos are all by me, aside from one or two photos taken by my husband. A couple of the postcards utilize (heavily Photoshopped) patterns that I got off the Internet to represent fabrics and such, because I didn't have anything suitable.
Reccer's Notes: This is a heartwarming epistolary story in which Teyla and Jeannie (Rodney's sister) write to each other. Eventually the other team members are brought in as well, especially John and Rodney. It's a mix of tales about Jeannie's life, and of the team's, especially Teyla's, adventures, and although the format as a series of postcard/image pages is a little awkward to negotiate, it's very much worth reading. The postcards start off somewhat formally, and quickly become more personal, and one theme is of the correspondence bringing Rodney and Jeannie closer together. It's touching, funny, tinged with the realities and sadnesses of life in the Pegasus galaxy, and an excellent read.
Fanwork Links: Postcards to Jeannie (and the sequel is Pictures for Jeannie)
Characters/Pairings: Jeannie Miller, Teyla Emmagan, John Sheppard, Rodney McKay, Ronon Dex
Rating: Gen
Length: 5000-10,000 (best guess) - the individual postcards are mostly text-based, in different fonts, but it's too hard to add it all up. There are 8 or so sets of postcards/images, plus two longer narrative interludes.
Content Notes: Not all of the postcards or notes have text equivalents, so it's not fully accessible. Rodney at one point talks about a relationship he had at uni with an older woman he describes as a "sex addict".
Creator Links: Sholio on AO3, Sholio's own site
Themes: Siblings, Epistolary, Friendship, Family, Team as family, Unconventional format and style
Summary: (more notes than a summary) Contains spoilers for the Season 3 episode "McKay & Mrs. Miller". I might be taking a certain amount of liberty with the timeline; let's assume that a few months went by between "M&MM" and "Return".
This is a very image-intensive story. Illustrations and photos are all by me, aside from one or two photos taken by my husband. A couple of the postcards utilize (heavily Photoshopped) patterns that I got off the Internet to represent fabrics and such, because I didn't have anything suitable.
Reccer's Notes: This is a heartwarming epistolary story in which Teyla and Jeannie (Rodney's sister) write to each other. Eventually the other team members are brought in as well, especially John and Rodney. It's a mix of tales about Jeannie's life, and of the team's, especially Teyla's, adventures, and although the format as a series of postcard/image pages is a little awkward to negotiate, it's very much worth reading. The postcards start off somewhat formally, and quickly become more personal, and one theme is of the correspondence bringing Rodney and Jeannie closer together. It's touching, funny, tinged with the realities and sadnesses of life in the Pegasus galaxy, and an excellent read.
Fanwork Links: Postcards to Jeannie (and the sequel is Pictures for Jeannie)

Also once the round ends, we'll vote on our favorites by fandom & you can get a fancy award. Or if there is only 1 crossover for a particular fandom, it will move on to the next round.
While it is a multi-fandom challenge, and SO MANY fandoms are allowed, there are some restrictions, so check out the fandoms currently allowed.
Round 14 is open until June 30, 2026 @ 11:59 EST.
Rules & FAQ | Prompts | Submit New Prompts/Crossovers |
Happy Saturday!
I'm going to be doing a little maintenance today. It will likely cause a tiny interruption of service (specifically for www.dreamwidth.org) on the order of 2-3 minutes while some settings propagate. If you're on a journal page, that should still work throughout!
If it doesn't work, the rollback plan is pretty quick, I'm just toggling a setting on how traffic gets to the site. I'll update this post if something goes wrong, but don't anticipate any interruption to be longer than 10 minutes even in a rollback situation.
I wonder whether Super 7 will ever put out more of their Dungeons & Dragons (cartoon, 1983-85) action figures. Take a look.
On the one hand, it would seem to be a good sign that they are and have been sold out of all their D&DC merch (except the $300 16"x20"x20" Tiamat). On the other hand, there hasn't been a peep out of them about a second wave of figures going on two years after the first wave (plus the bonus invisible [transparent] Sheila), even though they email me ads for all kinds of other figures. And early last year they communicated that they unfortunately had to cancel numerous projects and lay off numerous people due to the tariffs situation, though they didn't specify which projects. (I don't think they would have been affected by the perceived "failure" of the D&D movie at the box office, but that's a possibility, too; TPTB could have yanked the license.)
On the one hand, it would seem to be a good sign that they are and have been sold out of all their D&DC merch (except the $300 16"x20"x20" Tiamat). On the other hand, there hasn't been a peep out of them about a second wave of figures going on two years after the first wave (plus the bonus invisible [transparent] Sheila), even though they email me ads for all kinds of other figures. And early last year they communicated that they unfortunately had to cancel numerous projects and lay off numerous people due to the tariffs situation, though they didn't specify which projects. (I don't think they would have been affected by the perceived "failure" of the D&D movie at the box office, but that's a possibility, too; TPTB could have yanked the license.)
Beloved Saturday-morning cartoon Thundarr the Barbarian (1980-1981, but reran for ages) recently got its very first comic book incarnation.
Knowing that the comics were coming, and looking forward to them, on New Year's Eve, at Half-Price Books with my annual gift card from my sister, when I curiously looked over four old paperback volumes of Lin Carter's 1970s "Gondwane Epic," I was primed to be struck that they must somehow have influenced the creation of Thundarr, which I'd known to be a child of Jack Kirby's genius and the network's desire to cash in via a "Star Wars + Conan" mash-up, but... such similarities! A distant future of leftover science and emergent sorcery; a destroyed moon and devastated earth; a barbarian, a sorceress, and a non-human as three adventuring companions; even a sub-plot that the barbarian doesn't have ordinary human emotional reactions (which has been my head-canon for decades). It couldn't be an entire coincidence, right? Well... ( Read more... )
Knowing that the comics were coming, and looking forward to them, on New Year's Eve, at Half-Price Books with my annual gift card from my sister, when I curiously looked over four old paperback volumes of Lin Carter's 1970s "Gondwane Epic," I was primed to be struck that they must somehow have influenced the creation of Thundarr, which I'd known to be a child of Jack Kirby's genius and the network's desire to cash in via a "Star Wars + Conan" mash-up, but... such similarities! A distant future of leftover science and emergent sorcery; a destroyed moon and devastated earth; a barbarian, a sorceress, and a non-human as three adventuring companions; even a sub-plot that the barbarian doesn't have ordinary human emotional reactions (which has been my head-canon for decades). It couldn't be an entire coincidence, right? Well... ( Read more... )
Stranger Things: Problems of a Follicular Nature, by insignificant457
Mar. 11th, 2026 10:42 amFandom: Stranger Things
Pairings/Characters: Steve Harrington & Dustin Henderson
Rating: G
Length: 2,489 words
Creator Link:
insignificant457
Theme: Siblings, Gen
Summary: "See, the problem is this: in the past few weeks there's been a distressing increase in the thickness and darkness of the peach fuzz on his upper lip, to the point that it's becoming noticeable and also gross. He should be happy about it, really, because it's a sign of manhood, isn't it?"
Sometimes, not having a dad around really, really sucks. But recently acquiring a big brother does have its perks.
Reccer's Notes: As the author says, "They're brothers your honor." I love the way Steve and Dustin adopted each other in the show, and this fic feels like it could be a missing scene. The voices are spot on, and the vibes are good.
Fanwork Link: Problems of a Follicular Nature
Pairings/Characters: Steve Harrington & Dustin Henderson
Rating: G
Length: 2,489 words
Creator Link:
Theme: Siblings, Gen
Summary: "See, the problem is this: in the past few weeks there's been a distressing increase in the thickness and darkness of the peach fuzz on his upper lip, to the point that it's becoming noticeable and also gross. He should be happy about it, really, because it's a sign of manhood, isn't it?"
Sometimes, not having a dad around really, really sucks. But recently acquiring a big brother does have its perks.
Reccer's Notes: As the author says, "They're brothers your honor." I love the way Steve and Dustin adopted each other in the show, and this fic feels like it could be a missing scene. The voices are spot on, and the vibes are good.
Fanwork Link: Problems of a Follicular Nature
Last night, I bumped into another imperfection -- and solution -- in playing the The Legend of Zelda: Skyward Sword (HD) without motion controls on Switch 2 with a Pro Controller. The internet at large was not tremendously helpful, because of course most chatter is from when the game first came out, on different hardware and presumably before patches. The internet's advice was to quit without saving, sacrifice progress, reboot, and redo getting to this point, thus reloading the room ... which didn't work for me. The solution is simpler!
TLDR, no spoilers: Playing without motion controls, I've found that the "Move object" action is always and only to push. But when I toggled settings to motion for the controls only -- not the camera, not switching to joy cons -- pull became available in the place where it was needed. :-D You're welcome.
(Going forward, I'll try this on everything that looks like a port glitch.)
TLDR, no spoilers: Playing without motion controls, I've found that the "Move object" action is always and only to push. But when I toggled settings to motion for the controls only -- not the camera, not switching to joy cons -- pull became available in the place where it was needed. :-D You're welcome.
(Going forward, I'll try this on everything that looks like a port glitch.)